![]() ![]() I say normaly because it ONLY depends which path is tagged into the md3 model itself (this is independent from DarkPlaces !) and use the filenaming (example): ![]() md3 model, you must put the skin for it normaly in the "id1\textures" folder. Shambler.mdl_0.tga (so the ".mdl_0" is added) mdl model, you must put the skin for it in the "progs" folder and use the filenaming (example): Now, let me give you a hand for this one:įilenaming in DarkPlaces (and thats the only correct way in handling them !) depend on what they are used for !ĮngineX from Baker will follow this standard as far as I know,because its simply the best way.Įasily spoken, if you use a. But definately try the dp style filenames.įirst of all, you are talking about FredrikH´s shambler model from this thread. So Im not sure the difference as far as that goes. Quakereforged puts these in then "progs" folder. Try and go off these and see if you can get them working using this filename format. Thank you,These are how the files look for the Quake reforged skins for Darkplaces. Clearly i am doing something wrong but i cant figure it out. I start DP and go to E1M6 and go up to the shambler. I do not have any other PK3s related to a shambler running or PK3s related to monster skins/textures. (17 files total)ģ - I downloaded your shamblerskin.zip and extracted the 3 below files and put them in quake\id1\textures Everything else is in the ID1 folder.Ģ - I searched for anything shambler/shamb/sham and moved them out of the quake folder to a temp folder on my desktop. Please let me know what i am doing wrong.ġ - DP is installed in my Quake folder. Let me explain my setup and what Ive tried. Oppee i downloaded your shambler "fury" skin and i cant get it to work. ![]()
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